6.14. Clone Animation

Clone animation allows user to duplicate a grouped object while keeping unique tag name. This is useful when there are multiple similar objects such as pumps, valves, etc, and each of the objects has same animation but listen to different tags. To create a clone object, user must first differentiate the tag pattern of the tags inside the object.

For example, a pump has 2 animations, and user wants to create 2 pumps, lets say the tags are: pump_1_state, pump_1_reading, pump_2_state and pump_2_reading. The difference between pumps are the numbers 1 and 2. When user assigns the animation, enter the tag pump_%n_state and pump_%n_reading instead. After the pump is completed in drawing, group the drawing by CTRL+G. This should be a reuseable pump object. Now, user can duplicate this pump object by pressing CTRL+D. Each of the duplicated clone object can be assigned clone animation into it, while variable should be n and value should be 1 for the pump which uses pump_1_state and pump_1_reading tags in animation. For second pump, assign clone animation into the pump and make value to be 2.

Clone Animation

[Note] Note

The symbol % is an identifier to the animation system, therefore it is not required to be entered in variable field.


[Note]  Need more info? Just ask support. Response guaranteed.